Giters
prefrontalcortex
/
UnityGLTF
Runtime GLTF Loader for Unity3D
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Stargazers:
163
Watchers:
9
Issues:
95
Forks:
41
prefrontalcortex/UnityGLTF Issues
Texture export with animation is not correct
Updated
6 months ago
Multiple redundant animation export warning logs for the same object
Updated
6 months ago
Trying to calculate normals for a topology based on lines or points
Closed
7 months ago
Multiple calls of SaveGLB and/or SaveGLTFandBin
Updated
7 months ago
Sample Scenes can't be fetched? Don't know what I'm doing wrong.
Updated
7 months ago
Comments count
2
Package name change for OpenUPM
Closed
7 months ago
Comments count
2
Unable to install package via url
Closed
7 months ago
Comments count
2
Make textures gpu only to save memory footprint
Updated
8 months ago
Feature > Implement importing only animation clips
Updated
8 months ago
Test latest version on iOS/MacOS devices
Updated
8 months ago
Camera import
Updated
8 months ago
Comments count
1
no git executable was found
Closed
8 months ago
Comments count
1
Could not export glb or gltf at runtime.
Updated
8 months ago
Comments count
1
Blend Shape names not detected by three.js
Closed
8 months ago
Comments count
1
Can't import model as humanoid if it doesn't contain any animations
Closed
8 months ago
HDRP compatibility testing
Updated
8 months ago
Standalone .gltf material files are not imported
Closed
8 months ago
Comments count
2
Material options are shown for glTF materials that can't be serialized back right now
Updated
8 months ago
Import errors on 2023.x
Closed
8 months ago
Exported file is invalid because it accesess non-existing UV channels
Updated
8 months ago
Model fails to import since extras property is only partially parsed
Closed
8 months ago
Comments count
3
File size grows 100x when re-exporting model
Closed
9 months ago
Comments count
2
Can I export model to glb with animation in Unity?
Closed
9 months ago
Comments count
3
Exception when calling `AddAnimationClip` with a transform that doesnt have an animator component
Closed
9 months ago
Comments count
1
Add bulk export option
Updated
9 months ago
Comments count
1
Thousands of ACCESSOR_INVALID_SIGN in file that was exported at runtime
Closed
9 months ago
Comments count
1
Skinned mesh animation imports incorrectly
Closed
a year ago
Comments count
1
Animation Import in Runtime Build - Only legacy animation support
Updated
a year ago
How to export with animations in runtime?
Updated
a year ago
Comments count
1
Multiple Sampler States with the same external referenced texture (Editor Import only)
Updated
a year ago
Support for ClearCoat Textures
Updated
a year ago
Comments count
1
Make RoughRefraction compatible with 2022.x
Closed
a year ago
Comments count
1
Import fails with GetTextureTransform exception
Closed
a year ago
Comments count
1
PlayableGraph was not destroyed.
Updated
a year ago
Comments count
13
UNorm8 color format.
Closed
a year ago
Comments count
2
Unable to use UnityGLTF in 2022.2.3f1 - Calls to "AssetDatabase.Refresh" are restricted during asset importing.
Closed
a year ago
Comments count
5
Sprites/Default shader is not exported by UnityGltf
Closed
a year ago
Inconsistent import: Keywords have to be re-toggled to actually enable a feature
Closed
a year ago
Comments count
1
Can't export animated properties "attenuationColor" and "emissiveFactor"
Closed
a year ago
Comments count
1
Switching from URP/Unlit to UnlitGraph is missing conversion script
Closed
a year ago
Switching from URP/Lit to PBRGraph doesn't set Texture Transform flag
Closed
a year ago
Comments count
1
Conversion from Standard to UnityGltf/PBRGraph uses emissive color even if emission is turned off
Closed
a year ago
Typo in TextMeshExport.cs
Closed
a year ago
Comments count
1
Export KHR_animation_pointer only for animations that require it to increase compatibility
Updated
a year ago
WEBGL Export of animation runtime.
Closed
a year ago
Comments count
18
Any way to speed up extract materials operation?
Closed
a year ago
Comments count
2
Add default importer selection to documentation
Closed
a year ago
PBRGraph Transmission not working in mobile screens
Updated
2 years ago
Comments count
2
Stereo instancing shader issue
Closed
2 years ago
Comments count
1
Combination of KHR_materials_transmission and alphaBlend doesn't render correctly
Updated
2 years ago
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