This repository is a final project (Java GUI) from Object-Oriented Programming Class, Teknik Informatika Universitas Padjadjaran.
Implementasi dari game terkenal yaitu Snake dimana ada seekor ular yang dapat diarahkan untuk memakan buah. Dan jika ular tersebut memakan buah, panjangnya akan bertambah.
NPM | Name |
---|---|
140810200003 | Affan rifqy Kurniadi |
140810200023 | Rheza Pandya Andhikaputra |
140810200061 | Andyka Baswara Putra |
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Sprint Planning - (17/11/2021)
- Planning
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Sprint 1 - (17/11/2021 - 23/11/2021)
- Preparing base code
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Sprint 2 - (24/11/2021 - 30/11/2021)
- Make the body of snake with length 5
- Make the game can run
- Recoding
- Implement Controller
- Implement Scene Builder
- Implement Snake Pointer
- Implement Start Snake
- Implement Controller Game
- Implement Snake Body
- Implement Game Over Text
- Implement Snake while run
- Implement Collisions
- Implement Food and Random Food Color
- Implement Self Destroy
- Implement Score
- Implement Snake Color
- Implement Set Random Food Spawn
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Sprint 3 - (1/12/2021 - 7/12/2021)
- Implement Modular
- Implement Start New Game Button with Space Bar
- Implement Re-Start Game with Enter
- Implement Leaderboard
- Membuat UML
TO;DO with steps
- Controller
- Main
- Food
- Grid
- Painter
- Point
- Score
- Snake
TO;DO