prajwaldp / cpp-game-engine

A game engine written from scratch using C++ and OpenGL

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C++ Game Engine

My attempt to create a game engine. Thanks to TheCherno!

What this game engine aims to be:

  1. A learning experience in low-level C++ programing and low-level graphics programming
  2. Use Object Oriented Design patterns that C++ provides to make a clean interface to develop graphical applications with event handlers.
  3. 2D only (for now)
  4. Not Unity or Unreal

What's built

  • The basic: window rendering, event handling
  • A little more than the basics: 2D sprites, batch rendering, collision detection and physics, an orthographic camera

What you can build with it

  • 2D platformers (like Super Mario)
  • 2D RPGs (like The Legend of Zelda)

Like this one:

2D Platformer

Credits and Future Plans

This project is basically a follow-along of this fantastic series (still under production as of 15 September 2020).

As of today (15 September 2020), I have to put this project on hold (academic + job commitments). I hope to get back to this as soon as possible.

About

A game engine written from scratch using C++ and OpenGL

License:MIT License


Languages

Language:C++ 93.6%Language:C 2.8%Language:GLSL 1.9%Language:CMake 1.6%