pr0cs / omegarace

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OmegaRace

A simple Godot project to learn how to use gdscript and the Godot engine to recreate the legacy

game from the Vic20/C64/Amiga era "OmegaRace"

image

Jul 15, 2021

Functionally complete, prebuilt binaries can be found at: https://pr0cs.itch.io/omegarace2021

Jun 30, 2021

Working:

  1. Initial startup / menu
  2. basic game framework
  3. evolving enemy
  4. basic enemy behavior
  5. chunking
  6. generic explosions [basic]
  7. wave difficulty scaling and modes (hyper/horde/etc) [basic]
  8. game over screen and audio
  9. wave transition animation
  10. 2D lighting
  11. main screen music

Not-Working:

  1. misc gameplay improvements [playtesting, balance]
  2. sound effects
  3. full screen scaling
  4. improved enemy explosion particles

Jun 21, 2021

Working:

  1. Initial startup / menu
  2. basic game framework
  3. evolving enemy
  4. basic enemy behavior
  5. chunking
  6. generic explosions [basic]
  7. wave difficulty scaling and modes (hyper/horde/etc) [basic]

Not-Working:

  1. game over screen and audio
  2. misc gameplay improvements [playtesting, balance]
  3. wave transition animation
  4. main screen music
  5. sound effects
  6. full screen scaling
  7. 2D lighting

Jun 15, 2021

Working:

  1. Initial startup / menu
  2. basic game framework
  3. evolving enemy
  4. basic enemy behavior

Not-Working:

  1. wave difficulty scaling and modes (hyper/horde/etc)
  2. enemy and player explosions/chunking
  3. game over screen and audio
  4. misc gameplay improvements
  5. wave transition animation
  6. main screen music
  7. sound effects
  8. full screen scaling

About

License:MIT License


Languages

Language:GDScript 76.2%Language:GLSL 23.8%