Giters
ppy
/
osu-framework
A game framework written with osu! in mind.
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Stargazers:
1588
Watchers:
47
Issues:
1145
Forks:
397
ppy/osu-framework Issues
Hard crash on Android due to conflicting linux and android SDL3 libs
Closed
11 days ago
Comments count
1
Fixing windows ink tablet events on SDL3
Updated
14 days ago
Comments count
1
Vulkan renderer causes the game to crash after getting to results screen
Closed
18 days ago
Comments count
2
System.AccessViolationException when reloading `TestSceneTextureUploadPerformance` on vulkan
Closed
a month ago
Comments count
1
Border smoothness is lost on Android devices
Updated
a month ago
Comments count
1
AddFont() Method can't find my font.
Closed
a month ago
Comments count
5
Platforms other than Windows crash when last windowed mode is borderless in latest master
Closed
a month ago
Comments count
1
Input thread blocking causes mouse handling stutters on windows
Updated
2 months ago
Comments count
5
SDL3: Segfault on wayland backend
Closed
2 months ago
Comments count
5
Allow custom clear color for the window background
Updated
2 months ago
Comments count
5
Flickering on fullscreen Vulkan (AMD gpu, Windows)
Updated
2 months ago
Masking sub-tree creation can be avoided with relative ease
Closed
2 months ago
Comments count
3
Consider using `WS_EX_NOREDIRECTIONBITMAP`
Updated
2 months ago
Comments count
1
Investigate receiving input without using window event flow
Updated
2 months ago
Comments count
2
Implement `CADisplayLink` on macOS for potentially better frame timing
Updated
3 months ago
Comments count
1
Crash on startup with Wayland fractional scaling
Closed
3 months ago
Periodic AccessViolation somewhere in BASS
Closed
3 months ago
Comments count
1
Game window sometimes does not respond to window size changes
Updated
4 months ago
.NET MAUI 6 has been unsupported for some time (preventing iOS 17 support)
Closed
4 months ago
Comments count
7
`CancellationToken` should probably always be present in BDL calls
Updated
4 months ago
Tablet input should have a property to allow adjusting the mapping target area
Updated
4 months ago
Window forgets unmaximized size when leaving borderless mode (while maximized)
Updated
5 months ago
Unable to open more than one osu!framework based project at the same time
Closed
5 months ago
Comments count
1
Frame statistics graph causes the visuals to become unresponsive if window isn't focused for a long time
Closed
5 months ago
`LastDisplayDevice` being overridden on game startup in Borderless and Fullscreen modes, based on the window position and size from Windowed mode
Updated
5 months ago
Frame statistics GC boxes are broken
Closed
5 months ago
`SpriteIcon`s are unnecessary expensive
Closed
5 months ago
Comments count
7
Only allow one drag event at a time
Updated
5 months ago
iOS window losing focus (popup or suspend) doesn't update game active state
Updated
5 months ago
DirectorySelector fails to enumerate `~/Library/Application Support` directories
Updated
5 months ago
System.ArgumentException: Destination array is not long enough to copy all the items in the collection. Check array index a...
Closed
5 months ago
Comments count
4
Circle doesnt obey Masking of CircularContainer
Closed
6 months ago
Comments count
1
IncrementalBSplineBuilder fails to add control points at start of input path
Closed
7 months ago
`ConfigManager.SetDefault` should not fail when the stored bindable is of a different type
Closed
7 months ago
Comments count
7
TriggerPressed/Released doesn't follow propogation expectations.
Updated
7 months ago
Throw against having the same dependency resolved in BDL and as a property
Closed
7 months ago
Comments count
2
Game won't launch in Android Emulator: `DllNotFoundException: libveldrid-spirv`
Updated
8 months ago
Comments count
2
Add hardware decoding support on Linux platforms (VA-API, VDPAU)
Updated
8 months ago
Reduce FFmpeg binary size
Closed
8 months ago
Comments count
2
iOS password is visible on correction bar on keyboard
Closed
8 months ago
Comments count
1
System-wide iPad gestures produce a click event on activation
Updated
8 months ago
Comments count
3
`KeyboardHandler` may arbitrarily get disabled
Closed
8 months ago
Comments count
1
`GameHost.ChooseAndSetupRenderer()` silences exceptions from `CreateWindow()`
Closed
8 months ago
Veldrid SPIRV changes not being reflected on iOS
Closed
9 months ago
Comments count
2
`TextureAtlas` isn't using space efficiently
Updated
9 months ago
Comments count
1
Consider adding AV1 support to the VideoDecoder
Updated
9 months ago
Comments count
2
Using o!f in a VR overlay with touchscreen emulation results in a crash
Closed
10 months ago
Comments count
2
`BindableList` mutation operations are unsafe with certain binding patterns
Closed
10 months ago
Comments count
2
Scissor and Viewport usage order matters with `GLRenderer`
Updated
10 months ago
Dependency injection SGen should analyse incorrect usages of Cached/Resolved
Updated
10 months ago
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