ppenenko / metashade

An experimental GPU shading DSL embedded in Python.

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Shadow maps are missing in the glTFSample updated to Cauldron v1.4.5

ppenenko opened this issue · comments

In my unmerged PR GPUOpen-LibrariesAndSDKs/glTFSample#6, I updated glTFSample from Cauldron v1.4.1 to Cauldron v1.4.5, without any Metashade-specific changes. Shadow maps are missing in that version. PIX shows that GltfDepthPass fails to draw anything into the depth render target (all pixels remain at the depth value of 1.0).

Prerequisite for #32

Both DX and VK are affected.