Maze Generation Project!
TODO:
- Player controller (doesn't need to be physics based) [2 hours]
- Player model (i suspect getting the holding the weapon part working will involve some inverse kinematics) [5 hours ??]
- Maze generation & converting the maze info into actual objects to display [5 hours ??]
- Loot chests & weapons [5 hours ??]
- Mobs & health & food (you eat food to regain health, and if you run out of food you start to lose health) [5 hours ??]
- Start screen & game over and other UI stuff [1 hour]