Phill's repositories
extra-controllers
Adds support for GameCube controllers to the unity input system along with other controllers
scene-staging
Utility for working with Unity Scenes as JSON objects.
referencer
A way to grab an asset by its name in build/editor
pp-edge-detection
Edge detection effect from the old era in the new era
sample-unity-project
A unity project that automatically uploads to itch.io
spriteanims
Used for quickly implementing animations for individual sprite renderers. WIP
command-runner
A utility that allows for commands that can run in play and edit mode.
UnitySerializedReferenceUI
The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.
whambulance
Prototype for Sheridan 3rd year
ecs-platformer
Implementation of 2D character controller in Unity ECS 1.0
docfx-seed
A sample documentation project, containing .NET source code and markdown files, can generate a static website after running docfx
games
Game builds as releases, no code to see here.
markdown_readme
Markdown - you can mark up titles, lists, tables, etc., in a much cleaner, readable and accurate way if you do it with HTML.
openupm
OpenUPM - Open Source Unity Package Registry (UPM)
protobuf-net
Protocol Buffers library for idiomatic .NET
S-StateMachines
A C# State Machine generator built for Unity with my own twists.
shaders-botw-grass
A Legend of Zelda: Breath of the Wild-style grass shader