Michael Pollind's repositories
micronaut-quartz
Adds support for the Quartz Scheduler to a Micronaut Project
carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
config.nvim
A launch point for your personal nvim configuration
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
flashlight
A C++ standalone library for machine learning
FlaxEngine
Flax Engine – multi-platform 3D game engine
ghidra
Ghidra is a software reverse engineering (SRE) framework
Hyprland
Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Nabla-Examples-and-Tests
Nabla's Tests and Examples source code
o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
rune
An embeddable dynamic programming language for Rust.
rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
ShaderMake
Shader Compilation Tool
utest.h
🧪 single header unit testing framework for C and C++
warfork-qfusion
Warfork is powered by Qfusion a 3D game engine. The project was started by Victor Luchitz along with several others. It is written in C for use on Windows and Unix-based systems. Qfusion is a fork of id Tech 2, popularly known as the Quake II engine. Qfusion is free and open-source software subject to the terms of the GNU General Public License.
WickedEngine
3D engine with modern graphics
zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.