poaq's repositories
multiplay-grpc-client
gRPC server for Multiplaying in Unity
ArenaGame
A Unity First Person Shooter game made with Forge networking as an example project.
ClashRoyale
A .NET Core Clash Royale Server
Distributed-Golang-Game-Server
A distributed game server made with Golang
dn6-mongo-react-valtio
A fully featured sample .NET 6 Web API with MongoDB, React, and Valtio. Set up for Google Cloud Run for the back-end with a Dockerfile.
ENetUnityMobile
Using ENet-CSharp for a multiplayer setup with a Unity Client and .Net Core Server environment
ForgeNetworkingRemastered
In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
Freya
Freya - Cabal Online MMORPG OpenSource Server Emulator
GameServer
League Sandbox's Game Server
gopencils
Easily consume REST APIs with Go (golang)
goworld
Scalable Distributed Game Server Engine with Hot Swapping in Golang
InfraworldRuntime
A solution that enables Unreal Engine 4 to work with Google gRPC services from either C++ or Blueprints.
libpitaya
a client sdk for pitaya game server framework
MuEmu
C# MuOnline Server Implementation for support multiple client version now aims to Season 9 Eng
OpenMU
This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".
pitaya
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
RBush
R-Tree Implementation for C#
RTree
C# RTree compatible with Unity.
RZEmulator
NGemitys Rappelz Emulator
termynal
⬛️ Lightweight and modern terminal animations using async/await
Unity-game-hacking
A guide for hacking unity games
Unreal.js
Unreal.js: Javascript runtime built for UnrealEngine 4
valet-plus
Blazing fast macOS PHP development environment