- Digs tunnels for React elements to go in and appear somewhere else!
- Works across separate renderers β use it to easily render HTML elements from within your @react-three/fiber application!
- Squeak! π
Create a tunnel:
import tunnel from 'tunnel-rat'
const t = tunnel()
Use the tunnel's In
component to send one or more elements into the tunnel:
<t.In>
<h1>Very cool!</h1>
<p>These will appear somewhere else!</p>
</t.In>
Somewhere else, use the tunnel's Out
component to render them:
<t.Out />
This example describes a simple React app that has both a HTML UI as well as a @react-three/fiber 3D scene. Each of these is rendered using separate React renderers, which traditionally makes emitting HTML from within the Canvas a bit of a pain; but thanks to tunnel-rat, this is now super easy!
import { Canvas } from '@react-three/fiber'
import tunnel from 'tunnel-rat'
/* Create a tunnel. */
const ui = tunnel()
const App = () => (
<div>
<div id="ui">
{/* Anything that goes into the tunnel, we want to render here. */}
<ui.Out />
</div>
{/* Here we're entering the part of the app that is driven by
@react-three/fiber, where all children of the <Canvas> component
are rendered by an entirely separate React renderer, which would
typically not allow the use of HTML tags. */}
<Canvas>
{/* Let's send something into the tunnel! */}
<ui.In>
<p key="first">Hi, I'm a cube!</p>
</ui.In>
<mesh>
<boxGeometry />
<meshBasicMaterial />
</mesh>
{/* You can send multiple things through the tunnel, and
they will all show up in the order that you've defined them in! */}
<ui.In>
<p key="second">And I'm a sphere!</p>
</ui.In>
<mesh>
<sphereGeometry />
<meshBasicMaterial />
</mesh>
</Canvas>
</div>
)
Of course, the whole thing also works the other way around:
import { Canvas } from '@react-three/fiber'
import tunnel from 'tunnel-rat'
/* Create a tunnel. */
const three = tunnel()
const App = () => (
<div>
<div id="ui">
{/* Let's beam something into the R3F Canvas! */}
<three.In>
<mesh>
<sphereGeometry />
<meshBasicMaterial />
</mesh>
</three.In>
</div>
<Canvas>
{/* Render anything sent through the tunnel! */}
<three.Out />
</Canvas>
</div>
)
If you have multiple in's React may loose track of object order and even mismatch objects, especially if the root elements are of the same type. Make sure you use keys, always treat multiple in's as a list!
<ui.In>
<p key="foo">foo</p>
</ui.In>
...
<ui.In>
<p key="bar">bar</p>
</ui.In>