a327ex.github.io 2021-02-02 Why indiedevs shouldn't fear being cancelled 2021-01-22 Thoughts on making small games 2021-01-16 Why 1-based indexing is right for Lua 2021-01-15 Game Ideas 2020-12-26 Borders vs. No Borders 2020-12-23 New Programming Taxonomies 2020-10-24 Arguments on why developers might want to prevent streamers from streaming their game 2020-10-14 Personality Trait Instance Archive 2020-06-23 Springs 2020-06-23 Object Management 2020-06-23 Personality-led irrational behavior during the coronavirus pandemic 2020-05-30 Cancellation-proof automated cyberchains 2020-05-20 Making rxi's lite my main text editor 2019-09-16 Easy Modes 2019-09-11 Neuroticism in Indie Gamedev 2019-08-20 Posting gamedev progress online 2019-08-17 Kimetsu no Yaiba and Agreeableness 2019-07-14 Psychedelics and Finishing Games 2019-05-06 Timer and Tween Functions in Lua 2019-04-28 Procedural Dungeon Generation #3 2019-04-07 Accessibility and Challenge 2019-03-23 Roguelikes and Grinding 2019-02-21 One Year Sales Data for BYTEPATH 2018-12-30 Why I really like Artifact 2018-09-29 The Indiepocalypse Isn't Real 2018-08-14 Creators and Mechanists in Indie Gamedev 2018-04-30 How I made my own 2D game engine in under 2 months 2018-04-27 Luck Isn't Real 2018-04-24 Hidden Gems Don't Exist 2018-04-14 BYTEPATH Postmortem 2018-02-24 Programming lessons learned from making my first game and why I'm writing my own engine in 2018 2018-02-14 BYTEPATH #0 - Introduction 2018-02-14 BYTEPATH #15 - Final 2018-02-14 BYTEPATH #14 - Console 2018-02-14 BYTEPATH #13 - Skill Tree 2018-02-14 BYTEPATH #12 - More Passives 2018-02-14 BYTEPATH #11 - Passives 2018-02-14 BYTEPATH #10 - Coding Practices 2018-02-14 BYTEPATH #9 - Director and Gameplay Loop 2018-02-14 BYTEPATH #8 - Enemies 2018-02-14 BYTEPATH #7 - Player Stats and Attacks 2018-02-14 BYTEPATH #6 - Player Basics 2018-02-14 BYTEPATH #5 - Game Basics 2018-02-14 BYTEPATH #4 - Exercises 2018-02-14 BYTEPATH #3 - Rooms and Areas 2018-02-14 BYTEPATH #2 - Libraries 2018-02-14 BYTEPATH #1 - Game Loop 2016-01-01 Downwell Trails 2015-12-25 Replay System and Lua's Flexibility 2015-08-30 Procedural Dungeon Generation #2 2015-08-21 Automatic Game Updates with LÖVE 2015-01-09 Tilemap to Collision Geometry 2014-08-17 Behavior Trees #2 2014-08-16 Behavior Trees #1 2014-01-07 The Power of Lua and Mixins 2013-06-30 Procedural Dungeon Generation #1