pjkarlik / box-fractal

WebGL2 Shader boilerplate / Ray marching Fractal example

Home Page:http://box-fractal.surge.sh/?rez=1

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Box Fractal | WebGL Shader Boilerplate

This is my very basic WebGL Frgament Shader boilerplate. It's the bare minimum required to start doing GLSL shader coding.

Fractal

version webpack WebGL

  • WebGL2 boilterplate.
  • [vertext shader] + [fragment shader] version 300 es.
  • Query parameter resolution switching (?rez=1/2/3/4)

Run the example

Requires Node v10.15.03 or greater

$ yarn install
$ yarn start

open http://localhost:2020/?rez=1 (or rez=2 or 3 for slower systems)

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WebGL2 Shader boilerplate / Ray marching Fractal example

http://box-fractal.surge.sh/?rez=1


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