pizzicatocanon's repositories
BilveDanmuGame
A Danmu Game Powerby https://github.com/xfgryujk/blivedm
CGALDotNet
C# wrapper for CGAL
galvoMC
1、XY2-100协议的解析;2、振镜X、Y电机脉冲的生成;3、编码器数据采集。
glfw-game-engine
An early attempt at a game engine. Has the seeds of a rendering pipeline, but no longer maintained.
imgui-node-editor
Node Editor using ImGui
ImNodes
Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfx
JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
RP2040-FreeRTOS
Raspberry Pi RP2040 FreeRTOS baseline development project
RP2040_LVGL
LVGL works with RP2040 w/ FreeRTOS SMP
scw_parse
node.js library to parse .scw files (SC3D) from Brawl Stars
STM32-GRBL
STM32 CNC Controller (GRBL v0_8)
u8g2-ssd1306-CubeMX
u8g2 stm32 CubeMX HAL i2c ssd1306 noname dispalay example
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
URPShaderCodeSample
Unity URP Shader 代码示例