Giters
pixijs
/
pixi-heaven
PIXI.js advanced color modes, sprites, meshes
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Stargazers:
115
Watchers:
9
Issues:
22
Forks:
14
pixijs/pixi-heaven Issues
Failed to Server Render (SSR)
Updated
9 months ago
Comments count
3
MaskedBatchRenderer requires 'highp' fragment shader precision
Updated
2 years ago
No dist/ folder
Closed
3 years ago
Comments count
6
Masks usage with spine
Updated
3 years ago
Comments count
3
Importing pixi-heaven
Updated
3 years ago
Comments count
4
Simple Rope support
Updated
3 years ago
Comments count
2
Regarding pixi-heaven for v5
Closed
3 years ago
Comments count
6
v5 pixi-heaven.d.ts file is empty
Closed
3 years ago
Comments count
3
Incorrect rendering of spine mesh + blend additive, using pixi-heaven
Closed
3 years ago
Comments count
5
Cannot get pixi-heven to work with pixi-spine and webpack
Closed
4 years ago
Comments count
6
question - polygon packing
Updated
5 years ago
Comments count
2
question: performance
Closed
5 years ago
Comments count
1
Is there any plan for supporting v5?
Closed
5 years ago
Comments count
8
proj+heaven bug
Closed
5 years ago
Comments count
7
Is there any way to apply masking as a batch operation to multiple sprites?
Updated
5 years ago
Comments count
1
is there any way to apply mask to multiple sprites in a batch operation
Updated
5 years ago
Comments count
1
maskSprite emits GL ERROR when applied
Closed
5 years ago
Comments count
5
Tint a Spine slot
Updated
6 years ago
Comments count
2
dark tint doesn't work on meshes
Closed
6 years ago
Comments count
6
not work on spine
Closed
6 years ago
Comments count
13
sprite.color.alpha ?
Closed
6 years ago
Comments count
9
color balancing
Closed
6 years ago
Comments count
3