Mikkel Gjoel's starred repositories
TrayToolkit
A library containing useful features for development of tray icon Windows apps
BrightnessControl
Tiny tray-icon app enabling you to control brightness of your screen
compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
pragueskymodel
Prague Sky Model
blender-probes-export
Blender plugin allowing to precompute reflectance, indirect luminance from blender and export data for use in external engine
Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
seam-erasure
Seamlessly erase seams from your favorite 3D models.
ISPCTextureCompressor
ISPC Texture Compressor
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
GPURealTimeBC6H
Real-time BC6H compression on GPU
clear-sky-models
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
DirectX-Headers
Official DirectX headers available under an open source license
treesheets
TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
tony-mc-mapface
A cool-headed display transform
raddebugger
A native, user-mode, multi-process, graphical debugger.
MSAAFilter
MSAA and Temporal AA Sample
OptimalPoly
Generates MinMax polynomial approximations of functions. Stable implementation of the Remez Algorithm using multi-precision arithmetic. Also does C/C++ code generation!
meshletmaker
Collection of meshlet generation algorithms
ShaderGlass
Overlay for running GPU shaders on top of Windows desktop
qmk_firmware
Open-source keyboard firmware for Atmel AVR and Arm USB families
hextile-demo
demonstrates hex-tiling