pixelbath / goldeneye-psp

Recreation of GoldenEye for PSP under the ADQuake engine.

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GoldenEye 007 - PSP

Work-in-progress recreation of GoldenEye 007 (N64) for PSP under the ADQuake engine.

Planned Features

  • Smooth framerate at 60FPS
  • Faithful recreations of original material with some rips of original content

What's Working

  • Basic gameplay
  • Most weapons
  • Bots
  • Some sound effects
  • Multiplayer via Ad-Hoc

Screenshots

Screenshot from PPSSPP Screenshot from PPSSPP

Join our Discord to keep track of the latest progress and talk to the devs! https://discord.gg/bePrj9W

Try it

  • Download this repository.
  • Place the goldeneye folder on your PSP at /PSP/GAME/.
  • Run the new EBOOT, then press start to open the menu and start a game.

Credits

  • TheMrIron2: Project management, sound design
  • St1x51: Engine development, texture/asset conversion
  • BCDeshiG: Testing
  • MotoLegacy: QuakeC scripting
  • "GoldenEye Final" (HL1) team: Half Life conversions of GoldenEye assets
  • Pixelbath: Music rips from GoldenEye N64

About

Recreation of GoldenEye for PSP under the ADQuake engine.


Languages

Language:C 68.4%Language:C++ 29.5%Language:Objective-C 1.7%Language:Makefile 0.2%Language:Assembly 0.1%Language:Shell 0.0%Language:Batchfile 0.0%