pis0's starred repositories

nakama

Distributed server for social and realtime games and apps.

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UnityNativeScripting

Unity Scripting in C++

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NativeCollections

Native Collection Types for Unity

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8BallPool

2020 - 8 Ball Pool Guideline Hack

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UnitySimpleInput

An improvement over Unity's legacy Input system that allows you to use custom input providers like on-screen joysticks, UI buttons and d-pads

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Smart-Hierarchy

Human-friendly hierarchy for Unity.

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unity-toolbar-extender

Extend the Unity Toolbar with your own Editor UI code.

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UniScriptableObjectForPreferences

【Unity】Preferences に簡単にメニューを追加できるエディタ拡張

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mrjob

Run MapReduce jobs on Hadoop or Amazon Web Services

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unity-scene-reference

A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.

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ScriptableObjectCollection

A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!

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MyBox

MyBox is a set of attributes, tools and extensions for Unity

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Audio-Manager-for-Unity

A tool for defining and executing audio behaviors in Unity in a node based editor

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TutorialUnityMultiplayer

How to use Command Design Pattern to make custom networking for Unity?

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UnityAssetUsageDetector

Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them

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NavMeshComponents

High Level API Components for Runtime NavMesh Building

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Recyclable-Scroll-Rect

Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.

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Softbodies

Softbodies, jiggly items and other slimy stuff in Unity

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UnityRuntimeInspector

Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes

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guid-based-reference

A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID

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ATerribleKingdom

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

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UnityRoyale-Public

Public release of the Unity Royale project. All of the assets are redistributable.

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AssetBundleManager

An asset bundle manager for Unity.

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BackgroundDownload

Plugins for mobile platforms to enable file downloads in background

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ImaginaryCities

Procedural city generator with C# in Unity3D

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EndlessRunnerUnity

Endless racer game example with procedural track generation made with Unity

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ProceduralContentGenerationBasics

Demo project for Procedural Generation Basics

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Unity3D-Reflectives

A set of utility classes to make it easier to access hidden functionality

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