pis0's starred repositories
UnityNativeScripting
Unity Scripting in C++
NativeCollections
Native Collection Types for Unity
UnitySimpleInput
An improvement over Unity's legacy Input system that allows you to use custom input providers like on-screen joysticks, UI buttons and d-pads
Smart-Hierarchy
Human-friendly hierarchy for Unity.
unity-toolbar-extender
Extend the Unity Toolbar with your own Editor UI code.
UniScriptableObjectForPreferences
【Unity】Preferences に簡単にメニューを追加できるエディタ拡張
unity-scene-reference
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.
ScriptableObjectCollection
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
Audio-Manager-for-Unity
A tool for defining and executing audio behaviors in Unity in a node based editor
TutorialUnityMultiplayer
How to use Command Design Pattern to make custom networking for Unity?
UnityAssetUsageDetector
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
NavMeshComponents
High Level API Components for Runtime NavMesh Building
Recyclable-Scroll-Rect
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
Softbodies
Softbodies, jiggly items and other slimy stuff in Unity
UnityRuntimeInspector
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
guid-based-reference
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
ATerribleKingdom
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
UnityRoyale-Public
Public release of the Unity Royale project. All of the assets are redistributable.
AssetBundleManager
An asset bundle manager for Unity.
BackgroundDownload
Plugins for mobile platforms to enable file downloads in background
ImaginaryCities
Procedural city generator with C# in Unity3D
EndlessRunnerUnity
Endless racer game example with procedural track generation made with Unity
ProceduralContentGenerationBasics
Demo project for Procedural Generation Basics
Unity3D-Reflectives
A set of utility classes to make it easier to access hidden functionality