https://daniel-42.gitbook.io/daniel-haddington-mygitbook/v/minirt-42/
A ray tracing engine designed to render a static scene containing a number of cylinders, spheres and planes, with or without intersections, and shading based on brightness of ambient and light source.
Ray tracing is a technique used to generate realistic images by tracing the path of rays of light as they travel through a scene.
Light reflection and refraction must be simulated, as well as diffuse light.
make libs
make
./miniRT scene/<filename>
- 0.00
- Parser Stage (Simply prints struct members loaded from file.) (scene.rt)
- 1.01
- Window Creation
- 1.02
- Color Shading