picospuch / cocos2d-x-qt

Cocos2d-x is an open-source mobile 2D game framework released under the ​MIT License. It is a C++ version of the cocos2d-iphone project. The framework has been implemented for multiple platforms and this project aims to implement a feature-complete version for Qt supporting Symbian devices and the Nokia N9.

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cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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Cocos2d-x is an open-source mobile 2D game framework released under the ​MIT License. It is a C++ version of the cocos2d-iphone project. The framework has been implemented for multiple platforms and this project aims to implement a feature-complete version for Qt supporting Symbian devices and the Nokia N9.


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Language:C++ 55.4%Language:C 32.3%Language:Makefile 3.3%Language:Objective-C 2.8%Language:Java 1.8%Language:Objective-C++ 1.1%Language:HTML 1.0%Language:JavaScript 0.6%Language:QMake 0.6%Language:CSS 0.5%Language:Shell 0.3%Language:CMake 0.1%Language:Lua 0.1%Language:Visual Basic 0.1%Language:Batchfile 0.0%