Fast simple C vector implementation
#include "vc_vector.h"
int main() {
// Creates an empty vector with the default reserved size
// and without custom deleter. Vector will contain 'int'
vc_vector* v = vc_vector_create(0, sizeof(int), NULL);
if (!v) {
return 1;
}
const int count = 10;
for (int i = 0; i < count; ++i) {
// The function takes a pointer to the elements,
// but the vector will make a copy of the element
vc_vector_push_back(v, &i);
}
// Print each vector element
for (void* i = vc_vector_begin(v);
i != vc_vector_end(v);
i = vc_vector_next(v, i)) {
printf("%u; ", *(int*)i);
}
vc_vector_release(v);
return 0;
}
#include "vc_vector.h"
struct Item {
int val1;
int val2;
};
int main() {
const int n = 10;
// Creates an empty vector with the reserved size for the 'n' elements
// and with custom deleter 'free'. Vector will contain pointers to 'Item'
vc_vector* v = vc_vector_create(n, sizeof(struct Node*), free);
if (!v) {
return 1;
}
struct Item* item = NULL;
const int count = n + 1;
// Vector automatically increases the reserved size when 'n + 1' will be added
for (int i = 0; i < count; ++i) {
// Creating item
item = malloc(sizeof(struct Item));
if (!item) {
continue;
}
item->val1 = i;
item->val2 = 0;
// Pushing to the end of the vector
if (!vc_vector_push_back(v, item)) {
// If the item was not pushed, you have to delete it
free(item);
}
}
// ...
// Calls custom deleter 'free' for all items
// and releases the vector
vc_vector_release(v);
return 0;
}