Gustav Beije's repositories
DotnetRaylibWasm
Prototype for .NET 7 with Raylib compiled into WebAssembly (wasm)
Language:C#MIT000
Foster
a simple cross-platform game framework made in C# dotnet core
Language:C#MIT000
godot-jolt
Godot Jolt – Godot extension that integrates the Jolt physics engine
Language:C++MIT000
godot-llm-experiment
Getting an LLM to work with Godot.
Language:C++MIT000
gohugo-theme-ananke
Ananke: A theme for Hugo Sites
Language:HTMLMIT000
hashlink-debugger
Visual Studio Code Debugger for Haxe/HashLink applications
project-utils
Utilies for working with GDNative projects
many_bone_ik
A custom inverse kinematics system solver for multi-chain skeletons and with constraints.
Language:C++MIT000
renik
Provides a humanoid ik rig for avatars as pure GDScript for vanilla Godot Engine 4.x, or as a custom engine module
NOASSERTION000
steam-deploy
Github Action to deploy a game to Steam
Language:ShellMIT000