Peter Halasz's repositories
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes.
BlueprintRetarget
An small tool that allows retargeting invalid blueprints when its parent class is missing on UE4
DlgSystem
Dialogue Plugin System for Unreal Engine | 🪞 Mirror of https://bit.ly/DlgSource
Font-Atlas-Generator
generate a texture atlas from a specified font's glyphs
GameplayAbilityExtensions
Helpers for dealing with the UE4 GameplayAbilities plugin
GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
GenericGraph
Generic graph data structure plugin for ue4
GitScripts
A series of useful Git scripts that I use
GridMapEditor
Editor Plugin for quickly creating maps
HeartGraph
A generic runtime node graph editor and viewer for Unreal Engine
highlightjs-blade
Syntax highlighting for Laravel Blade template files
Inventory-Component
Easy to use Inventory Component
ProceduralDungeon
This is an Unreal Engine 4 plugin to generate procedural dungeon.
Threshold
Untitled Unreal Engine project
UE4-BYGLocalization
Simple CSV localization system for Unreal Engine 4
UE4-BYGRichText
Rich text library supporting customizable Markdown formatting
UE4-Node-Graph-Assistant
A plugin to help you to create node graph faster and easier in unreal engine 4.
UE4Scripts
Helper scripts for UE4
UE5DialogueEditor
UE4/5 Dialogue Editor like Bioware's Dragon Age Origins
Unreal-Binary-Builder
An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
unreal-openland
Landscape AutoMaterial for UnrealEngine with some related Tools for RVT, etc.
UvSquares
Blender addon for reshaping UV selection into grid.
vscode-unreal-snippets
Unreal Engine snippets based on https://github.com/awforsythe/sublime-unreal-snippets
Weapon-System-Plugin
Weapon system framework taking the tedious / hard parts of creating a shooter out of the equation, namely procedural animations and general weapon logic, with proffesional quality. While also allowing ultimate flexibility.