Introduction
This is scratch-pad fun-house project for tinkering with JS physics and rendering engines
TODOs
- Getting very basic stuff rendered
- Driving movement of
pixi.js
Sprite
frommatter-js
Body
- Creating wrapper around
Engine
,Application
andRunner
to debloatmain.ts
- Creating wrapper around
Body
andSprite
to ensure easy position and rotation updates - Controlling
Body
using a keyboard - Dragging body around using a mouse
- Get some animations for "player"
Sprite
- Binding more shapes together loosely
- Enabling some sort of deformation
- Raytracing to enable some lights and shadows