Wildfire Simulation ------------------- Currently the simulation has the following features: - Trees drawn in single draw call with one VBO of gl triangles. - Can vary how long trees burn, how likely nearby trees are to catch fire, how many trees there are, how much height affects fire movement. - Trees start burning, burn from a low state up to a hot state, then down unil they die out. Trees around have a higher chance of catching on fire when the tree is burning hotter. - Trees have a height between 0.0 and 1.0, fire has a higher chance of moving uphill. - I have several research papers I read on forest fire simulations, but a lot of their equations were fairly abstract, but I do plan to implement some of that information and get more realistic fire. What I plan to do: - Add wind. - Maybe add trees growing back and have a sort of life cycle sim. - Maybe improve tree appearance.