perandersson / POGL

An Object-Oriented Multithread-friendly framework for OpenGL 3.3

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POGL (Play OpenGL)

POGL is an Object-Oriented Multithread friendly framework for OpenGL 3.3.

Read the wiki for more information

What is it?

It is used to simplify working with OpenGL over multiple threads, both with the resource sharing and state management.

Known issues

Visit the Issues page for more information.

Requirements

  • CMake 2.6, 3.x
  • C++11 Compatible Compiler

About

An Object-Oriented Multithread-friendly framework for OpenGL 3.3

License:MIT License


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