Zhaoxu Liu's starred repositories
Cocos-Resource
:books:Cocos 资料大全(全版本)
Learn-Algorithms
算法学习笔记
NormalPainter
vertex normal editor for Unity
Unity3DTraining
【Unity杂货铺】unity大杂烩~
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Unity-Miscellaneous-Shaders
Miscellaneous Shaders in Unity, WIP(maybe?)
TextInlineSprite
UGUI图文混排 unity version: 2017.2+
UnityCsReference
Unity C# reference source code.
architect-awesome
后端架构师技术图谱
awesome-cheatsheets
超级速查表 - 编程语言、框架和开发工具的速查表,单个文件包含一切你需要知道的东西 :zap:
KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
free-programming-books
:books: Freely available programming books
tensorflow
An Open Source Machine Learning Framework for Everyone
open-source-mac-os-apps
🚀 Awesome list of open source applications for macOS. https://t.me/s/opensourcemacosapps
deep-painterly-harmonization
Code and data for paper "Deep Painterly Harmonization": https://arxiv.org/abs/1804.03189
LuaFramework_UGUI
请移步新版地址https://github.com/jarjin/LuaFramework_UGUI_V2 支持安卓ARM64【已停止更新】