pennupgrade / CHOP_Technical_Interview

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CHOP Technical Interview

For the technical portion of the CHOP position interview, you will be asked to fork this repository, set up your own Unity project from scratch (gitignore and all), the open a pull request before the 3/18 meeting @ 4pm. THIS WILL TAKE A NON-TRVIAL AMOUNT OF TIME, SO DON'T TRY TO DO THIS RIGHT BEFORE THE MEETING.

References:

https://docs.github.com/en/get-started/quickstart/fork-a-repo

https://github.com/github/gitignore/blob/main/Unity.gitignore

https://docs.unity3d.com/Manual/UIElements.html

https://forum.unity.com/threads/file-i-o-via-unity.35193/

https://www.instructables.com/How-to-BuildExport-Your-Game-in-Unity-to-Windows/

https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/script-InputField.html

Key Concepts:

Unity

-I/O in C#

-Screenspace UI Components

-Buttons
-Textviews
-Scrollviews

-Building to an Executable

-DontDestroyOnLoad

GitHub

-Forking

-Using GitIgnores

-Opening Pull Requests

Overview:

Basically you're gonna implement a rough terms and condition dialogue prompt in Unity, then build it to an executable. You will demo your working application during the first part of your non-technical interview on your own machine to keep operating system conflict issues to a minimum.

Specifications:

Scenes:

WaiverScene

  Text Input Component - asks for user name; sets the player name value in DontDestroyOnLoad.
  
  Scroll View Component - reads in the text from disclosure.txt and displays it in a scroll view
  
  Accept Button Component - launches the AcceptanceScene
  
  Reject Button Component - Display a textbox that says "Sorry you can't do that"

AcceptanceScene

  Textbox - This should read something along the lines of "[Player name], you have accepted the terms and conditions."

Global:

DontDestroyOnLoad

  Player Class - has a getter and setting for a Name field

Questions should be DMed to Edward on Discord.

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