peng00bo00

peng00bo00

Geek Repo

Company:New York University

Location:New York

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peng00bo00's repositories

State-Estimation-for-Robotics

Materials for the State Estimation for Robotics course.

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CS224W-Machine-Learning-with-Graphs

Materials for Stanford CS224W: Machine Learning with Graphs

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CS285-Deep-Reinforcement-Learning

Materials for CS285 Deep Reinforcement Learning at UC Berkeley.

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WillmoreFlow

Python implementation of Willmore flow for surface fairing.

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BVH-python

Python implementation of BVH.

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common-3d-test-models

Repository containing common 3D test models in original format with original source if known and obj mesh

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course

高性能并行编程与优化 - 课件

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CS234-Reinforcement-Learning

Materials for Stanford CS234 Reinforcement Learning courses.

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curvature-based-shape-generation

Curvature-Based Shape Generation

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games106

现代图形绘制流水线原理与实践,作业框架。

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GAMES202

Course Materials for GAMES 202: Real-Time High Quality Rendering.(https://sites.cs.ucsb.edu/~lingqi/teaching/games202.html).

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GAMES301

Course materials for GAMES301 Surface Parameterization.

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jekyll-TeXt-theme

💎 🐳 A super customizable Jekyll theme for personal site, team site, blog, project, documentation, etc.

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jekyll-theme-chirpy

A minimal, sidebar, responsive web design Jekyll theme that focuses on text presentation.

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nimo-markdown-cv

Maintain your CV in Markdown :sparkles:

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NYU-Deep-Learning

Course materials for NYU Deep Learning.

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opengltutor

零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。

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PBRender

My own PBR renderer, still under development...

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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Pilot

Pilot – mini game engine for games104

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raytracing.github.io

Main Web Site (Online Books)

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Shape-Analysis

MIT 6.838 Shape Analysis course.

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SimpleSTL

Learning C++ standard library by implementation.

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Yuleii.github.io

My personal blog(always under construction).

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