2D per pixel shadow maps for Unity 3D.
Requires Unity 5 Personal or Unity 4 Pro
Technique by catalinazima.com
*Shadows are based on alpha channels of the RenderTexture.
This technique is heavy and not mobile friendly.
Brian Su
2D per pixel shadow maps
2D per pixel shadow maps for Unity 3D.
Requires Unity 5 Personal or Unity 4 Pro
Technique by catalinazima.com
*Shadows are based on alpha channels of the RenderTexture.
This technique is heavy and not mobile friendly.
Brian Su
2D per pixel shadow maps