Patrick Walton's repositories
offset-allocator
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
vscode-powerline
Powerline theme for the Visual Studio Code status bar
gltf-ibl-sampler-egui
An artist-friendly skybox generator wrapping the glTF IBL Sampler
bevy-baked-gi
A workflow for baked global illumination in the Bevy game engine
bevy_hanabi
A fork of Bevy Hanabi, the GPU-driven VFX system for Bevy, with improved performance and functionality
bevy-glxf-loader
A simple loader for glXF content
cxx-async-example
A minimal example server to demonstrate use of `cxx-async`
bevy-gltf-pbr-extras
Advanced glTF PBR features for the Bevy game engine (iridescence, etc.)
sample-tree
A macOS script to run sample(1) on a process and all its children
bevy-website
The source files for the official Bevy website
bevy_asset_loader
Bevy plugin helping with asset loading and organization
glTF-IBL-Sampler
Sampler to create the glTF sample environments
leafwing-input-manager
A straightforward stateful input manager for the Bevy game engine.
llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
avian
ECS-driven 2D and 3D physics engine for the Bevy game engine.
bevy-animation-controllers
Experimental animation controllers, blendtrees, and retargeting for Bevy
bevy_editor_prototypes
Low-friction experiments for the bevy_editor
find-folly
Allows Rust `build.rs` scripts to easily locate the Folly library
rust-bindgen
Automatically generates Rust FFI bindings to C (and some C++) libraries.
rust_tracy_client
Tracy client libraries for Rust
space_editor
bevy prefab editor