Patrick Walton (pcwalton)

pcwalton

User data from Github https://github.com/pcwalton

Location:San Francisco, CA

Home Page:http://pcwalton.github.io/

GitHub:@pcwalton

Patrick Walton's repositories

offset-allocator

A port of Sebastian Aaltonen's `OffsetAllocator` to Rust

Language:RustLicense:MITStargazers:421Issues:1Issues:6

cxx-async

Simple interoperability between C++ coroutines and asynchronous Rust

Language:RustLicense:Apache-2.0Stargazers:261Issues:8Issues:10

vscode-powerline

Powerline theme for the Visual Studio Code status bar

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mp4v2

MP4v2 Library: This library provides functions to read, create, and modify mp4 files

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gltf-ibl-sampler-egui

An artist-friendly skybox generator wrapping the glTF IBL Sampler

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bevy-baked-gi

A workflow for baked global illumination in the Bevy game engine

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bevy_hanabi

A fork of Bevy Hanabi, the GPU-driven VFX system for Bevy, with improved performance and functionality

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bevy-glxf-loader

A simple loader for glXF content

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cxx-async-example

A minimal example server to demonstrate use of `cxx-async`

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fast-itoa

Experimental SIMD integer-to-string conversion

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bevy

A refreshingly simple data-driven game engine built in Rust

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bevy-gltf-pbr-extras

Advanced glTF PBR features for the Bevy game engine (iridescence, etc.)

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rust

A work-in-progress programming language; not yet suitable for users

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sample-tree

A macOS script to run sample(1) on a process and all its children

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bevy-website

The source files for the official Bevy website

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bevy_asset_loader

Bevy plugin helping with asset loading and organization

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glTF-IBL-Sampler

Sampler to create the glTF sample environments

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leafwing-input-manager

A straightforward stateful input manager for the Bevy game engine.

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llvm-project

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.

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avian

ECS-driven 2D and 3D physics engine for the Bevy game engine.

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bevy-animation-controllers

Experimental animation controllers, blendtrees, and retargeting for Bevy

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bevy_editor_prototypes

Low-friction experiments for the bevy_editor

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find-folly

Allows Rust `build.rs` scripts to easily locate the Folly library

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gltf

A crate for loading glTF 2.0

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rust-bindgen

Automatically generates Rust FFI bindings to C (and some C++) libraries.

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rust_tracy_client

Tracy client libraries for Rust

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space_editor

bevy prefab editor

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vk2dfd

A tiny crate to convert Vulkan formats to Khronos Data Format Descriptors

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