pcrain / GungeonCraft

A mechanics-focused content mod for Enter the Gungeon :D

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GungeonCraft: A mechanics-focused mod for Enter the Gungeon

Features

  • 99 new items, including
    • 50 new guns
    • 32 new passive items
    • 17 new active items
  • Lore for all new guns and items
  • 67 stylish cosmetic hats, accessible via a new hat room near Winchester in the Breach
  • Companion Shop: sells 3 random unlocked companions at a 30% discount. Guaranteed to spawn on the first floor each run
  • Bartering Shop: trades 3 random D-A tier items for any higher-tiered item. Guaranteed to spawn on the second or third floor each run
  • Insurance Shop: sells insurance policies that let you carry items over to the next run. Guaranteed to spawn after starting a floor holding an A or S tier item
  • Hecked Mode: randomize enemies' guns for a truly hecked playing experience. Enable it in Options -> Mod Config -> GungeonCraft -> Hecked Mode
  • A new boss!
  • Vanilla bugfixes
  • You can pet Junior \o/
  • You can become the greatest janitor the Gungeon has ever seen O:

Goals

  • Balance and Diversity: all items and guns should be both fun and useful without being overpowered
  • Fun New Mechanics: most items and guns should offer their own distinct ways of interacting with the Gungeon
  • Playstyle Variety: defensive and strategic play should feel as rewarding as aggressive and proactive play

Known Bugs

  • None at the moment! If you find any, please let me know!

Vanilla Bugs Fixed

  • In co-op Turbo Mode, the 2nd player now has the same speed as the first player without having to die first
  • When saving and reloading a run, guns no longer lose any other guns duct-taped to them
  • Rooms that can only spawn once per run (e.g., specialty shops) are now properly marked as "not spawned this run" after a Quick Restart
  • Certain algorithms for shuffling the order of a list (e.g., for floor generation) will now randomly shuffle the first and last items in the list

FAQ

  • Found a Bug?
    • Open an Issue on GitHub! Please bear in mind that I work on this in my free time for fun, so I might not fix every bug, but I'll do my best to get to all of the important ones. C:
  • Balance or Feature Suggestion?
    • Submit it here! I'm always open to more ideas, but I also have a spreadsheet with 160 or so ideas in it already, so no guarantees I get around to everything. O:
  • Where do I find the new boss?
    • Try talking to Bello a few dozen times! He'll give you a hint eventually (dialogue is RNG and I can't find a way around it D: ).

Wiki

May or may not be coming soon, but all of the information and lore you'll ever need can be found in-game in the Ammonomicon. O:

Changelog

See the changelog page!

Credits

See the credits page!

About

A mechanics-focused content mod for Enter the Gungeon :D


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