pcerioli / dispatcher

OpenSim Dispatcher

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OpenSim Dispatcher

Extending the behavior of OpenSim primarily involves adding code to the simulator itself through in-world scripts written in LSL. To enable a broader set of languages and applications, we built Dispatcher, a language-independent API for external scripting of OpenSim regions. Using Dispatcher, scripts can be written in any language that provides a JSON messaging interface; the package comes with libraries for Perl and Python. The Dispatcher API supports scene update operations, asset manipulation, inventory and avatar appearance changes, and handling of in-world events.

Here are some examples of the Dispatcher in action:

See the document, Dispatcher Overview, for more information.

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OpenSim Dispatcher


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Language:C# 62.1%Language:Perl 25.9%Language:Python 11.9%