Pedro Boechat's repositories
ProceduralCity
Unity demo that uses a few tricks to build random nice-looking 3D cities
LSystemsInUnity
L-Systems in Unity
OperatorGraph
shape grammar base system and auto-tuner based on the operator graph idea
cook_torrance
GLSL implementation of the Cook-Torrance shader model
ShapeGrammars.js
shape grammars for browsers
VoxelEngine
a simple voxel engine for Unity
crypto_list
easily protect key-value pairs with a master password
game_job_search_tools
Python 3 script for scraping the web in search of jobs in the game industry
HullDelaunayVoronoi
Hull, Delaunay and Voronoi algorithms in Unity
pboechat.github.io
personal website
simpleraytracer
simple Whitted-style raytracer implementation in C++