Giters
pbhogan
/
InControlSupport
Support and Issue Tracking for InControl
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Stargazers:
1
Watchers:
5
Issues:
35
Forks:
pbhogan/InControlSupport Issues
Maybe bug, disconnect and connect a controller is still alive
Closed
7 years ago
Comments count
2
DeviceClass / DeviceStyle
Closed
7 years ago
Comments count
2
Some users are reporting keyboard lock ups on Windows with native module
Closed
7 years ago
Comments count
4
Add more control tracking information.
Updated
7 years ago
Support XInput controllers for UWP with dedicated module.
Updated
7 years ago
Action state not resetting when binding gets removed
Closed
7 years ago
Comments count
5
Some way of differentiating between analog inputs and digital inputs bound to a OneAxisPlayerAction
Closed
7 years ago
Comments count
2
Listening for bindings doesn't include mouse axes
Closed
7 years ago
Comments count
3
Make bindings not reject duplicates on the same action, just ignore it.
Closed
7 years ago
Comments count
1
BloomOptimized interferes with the rendering of TouchControl sprites on iOS builds.
Updated
7 years ago
Add a bindings listen option to bind to non-standard controls instead of the Command alias.
Updated
7 years ago
Rename Debug folder because some people blanket ignore folders named Debug in their VCS.
Updated
8 years ago
Make a way for `PlayerAction` to expose regular bindings or have all bindings be visible.
Closed
8 years ago
Comments count
1
Add way for `PlayerAction.ListenForBinding` to replace a specific binding index.
Closed
8 years ago
Add `PlayerActionSet.ActiveDevice` and `PlayerAction.ActiveDevice`
Closed
8 years ago
`Key.Backslash` doesn't work on Mac
Closed
8 years ago
Comments count
2
Add support for GameSir G3s bluetooth controller
Closed
8 years ago
Comments count
1
Potential `IndexOutOfRangeException` in `UnityInputDevice.ReadRawButtonState`
Closed
7 years ago
Add enum for profiles/devices that determine class and style of device.
Closed
8 years ago
Add NVIDIA SHIELD GameStream support.
Updated
8 years ago
Fix managed XInput to disable self when no XInput DLL is present.
Updated
8 years ago
Split `InControlType.TiltX` and ilk into positive and negative sides.
Updated
8 years ago
Add toggle on `PlayerAction` to allow last changed binding to take preference.
Updated
8 years ago
Specify sensitivity on `PlayerAction` per `BindingSourceType`.
Updated
8 years ago
Add option for touch controls to use physical size with DPI.
Updated
8 years ago
Investigate WebGL support for major controllers.
Updated
8 years ago
Add global and/or hierarchical dead zones and sensitivity/smoothing adjustments.
Updated
8 years ago
Periodically check Steam Controller support on Mac.
Updated
8 years ago
Add native screensaver / sleep prevention.
Closed
7 years ago
Comments count
1
Add support for native multi-mouse input.
Updated
8 years ago
Add native mouse support to get/set local/global mouse position.
Updated
8 years ago
Option to have `InputDevice.Direction` include right stick.
Updated
8 years ago
Images / sprites for controls on common devices.
Updated
8 years ago
Full touch gesture system.
Updated
8 years ago
Application Exit Crash
Closed
8 years ago
Comments count
1