paweljarosz / normal-map-lighting-2d-sprites-defold

Normal map lighting example rendering pipeling for 2D Pixel Art sprites in Defold Game Engine using OpenGL fragment program for sprites to achive lit sprite in one draw call.

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Normal map example render pipeline for 2D sprites in Defold

The project is in development.

This project is an example of 2D normal maps for 2D sprites of high res and Pixel Art with experimental materials and shaders for achievieng normal map based lighting for 2D games in as low draw calls as possible.

Project is not licensed, do whatever you want with it! ^^

Happy Defolding!


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Normal map lighting example rendering pipeling for 2D Pixel Art sprites in Defold Game Engine using OpenGL fragment program for sprites to achive lit sprite in one draw call.


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