paulozaffari's repositories
Bandai-Namco-Research-Motiondataset
This repository provides motion datasets collected by Bandai Namco Research Inc
apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
axodox-machinelearning
This repository contains a C++ ONNX implementation of StableDiffusion.
CIS-565-Final-VR-Raytracer
Real-time Global Illumination with Vulkan Ray Tracing API
cppflow
Run TensorFlow models in C++ without installation and without Bazel
entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
FastChat
The release repo for "Vicuna: An Open Chatbot Impressing GPT-4"
fastgltf
A blazing fast C++17 glTF library powered by SIMD.
FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
fractal_cell_noise
a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise
FTXUI
:computer: C++ Functional Terminal User Interface. :heart:
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
ggml
Tensor library for machine learning
gpt4all
gpt4all: a chatbot trained on a massive collection of clean assistant data including code, stories and dialogue
json
JSON for Modern C++
KRG
Kruger Prototype Game Engine
LLaMA-Adapter
Fine-tuning LLaMA to follow instructions within 1 Hour and 1.2M Parameters
llama.cpp
Port of Facebook's LLaMA model in C/C++
mimic3
A fast local neural text to speech engine for Mycroft
OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
reshade-retro
Visual Retro Computer Simulation for ReShade framework
solver2d
A project for testing rigid body solver algorithms
TerminalImageViewer
Small C++ program to display images in a (modern) terminal using RGBÂ ANSI codes and unicode block graphics characters
vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
vulkanizer
Advanced Vulkan rendering engine prototype
walbourn.github.io
Games for Windows and the DirectX SDK blog
WickedEngine
3D engine focusing on modern rendering
XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license