paulozaffari's repositories

Bandai-Namco-Research-Motiondataset

This repository provides motion datasets collected by Bandai Namco Research Inc

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apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

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axodox-machinelearning

This repository contains a C++ ONNX implementation of StableDiffusion.

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CIS-565-Final-VR-Raytracer

Real-time Global Illumination with Vulkan Ray Tracing API

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cppflow

Run TensorFlow models in C++ without installation and without Bazel

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entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

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ExcaliburHash

Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games

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FastChat

The release repo for "Vicuna: An Open Chatbot Impressing GPT-4"

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fastgltf

A blazing fast C++17 glTF library powered by SIMD.

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FidelityFX-SSSR

Stochastic Screen Space Reflections (SSSR)

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fractal_cell_noise

a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise

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FTXUI

:computer: C++ Functional Terminal User Interface. :heart:

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gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

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ggml

Tensor library for machine learning

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gpt4all

gpt4all: a chatbot trained on a massive collection of clean assistant data including code, stories and dialogue

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json

JSON for Modern C++

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KRG

Kruger Prototype Game Engine

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LLaMA-Adapter

Fine-tuning LLaMA to follow instructions within 1 Hour and 1.2M Parameters

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llama.cpp

Port of Facebook's LLaMA model in C/C++

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mimic3

A fast local neural text to speech engine for Mycroft

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OffsetAllocator

Fast O(1) offset allocator with minimal fragmentation

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reshade-retro

Visual Retro Computer Simulation for ReShade framework

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solver2d

A project for testing rigid body solver algorithms

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TerminalImageViewer

Small C++ program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphics characters

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vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

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vulkanizer

Advanced Vulkan rendering engine prototype

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walbourn.github.io

Games for Windows and the DirectX SDK blog

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WickedEngine

3D engine focusing on modern rendering

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XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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