SDL_gpu, a library for making hardware-accelerated 2D graphics easy. by Jonathan Dearborn SDL_gpu is licensed under the terms of the MIT License. See LICENSE.txt for details of the usage license granted to you for this code. ============= LATEST SOURCE ============= SDL_gpu is hosted on Github (https://github.com/grimfang4/sdl-gpu). You can check out the latest version of the source code with Git: git clone https://github.com/grimfang4/sdl-gpu.git sdl-gpu ============ DEPENDENCIES ============ SDL 1.2 or SDL 2.0 (www.libsdl.org) A rendering backend Currently implemented: OpenGL 1.1, 2.0, 3.0, 4.0 OpenGL ES 1.1, 2.0, 3.0 ======== BUILDING ======== SDL_gpu uses CMake (www.cmake.org) to coordinate the library build process. CMake is available as a GUI program or on the command line. For Linux/UNIX systems, run CMake in the base directory: cmake -G "Unix Makefiles" make sudo make install For Linux/UNIX systems, changing the default installation directory can be done like so: cmake -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX=/usr For Windows systems, you can use cmake-gui and select appropriate options in there (warning: cmake-gui is messy!). =================== INCLUDING / LINKING =================== Add the include for SDL_gpu.h to your sources. Link to SDL_gpu (libSDL_gpu.a) or SDL2_gpu (if you use SDL2). ============= DOCUMENTATION ============= Documentation is automatically generated with Doxygen (http://sourceforge.net/projects/doxygen). Pre-generated documentation is hosted by DinoMage Games: http://dinomage.com/reference/SDL_gpu/