Boolder is the best way to discover bouldering in Fontainebleau.
Here is the data used by the Android and iPhone apps. Feel free to use it as you want!
This work is licensed under a Creative Commons Attribution 4.0 International License.
The boolder.db
file is an SQLite database with the following structure:
classDiagram
Problem --> Area
Problem <-- Line
Line --> Topo
Problem --> Circuit
A problem is a specific way to climb a boulder.
Column | Type | Example | Description |
---|---|---|---|
id | INTEGER |
506 | Unique id |
name | TEXT |
La Marie-Rose | Name of the problem |
grade | TEXT |
6a | Fontainebleau-style grade from 1a to 9c+ |
latitude | REAL |
48.44706625262 | GPS latitude |
longitude | REAL |
2.63909882977 | GPS longitude |
circuit_id | INTEGER |
15 | Used to join on circuits table |
circuit_number | TEXT |
22 | Number within the circuit |
circuit_color | TEXT |
red | Possible values: yellow purple orange green blue skyblue salmon red black white |
steepness | TEXT |
wall | Possible values: wall slab overhang roof traverse other |
sit_start | INTEGER |
1 | 1 for sit start, 0 for normal start |
area_id | INTEGER |
4 | Used to join on areas table |
bleau_info_id | INTEGER |
2128 | Id on bleau.info |
featured | INTEGER |
1 | 1 if problem is "popular", 0 otherwise |
popularity | INTEGER |
14923 | The higher the more popular |
parent_id | INTEGER |
1234 | Id of the parent problem (if it exists) |
A topo is a photo of a problem, identified by a unique id (topo_id
).
The actual photos are stored in the topos
folder, with a resolution of 800x600.
Note: higher resolutions photos will be available in the future.
A line is a set of (x,y) coordinates drawn on top of a topo photo to show the (rough) path to climb a given problem.
Column | Type | Example | Description |
---|---|---|---|
id | INTEGER |
123 | Unique id |
problem_id | INTEGER |
456 | Id of the problem |
topo_id | INTEGER |
789 | Id of the topo photo |
coordinates | TEXT |
[{"x"=>0.1425, "y"=>0.4483}, {"x"=>0.3025, "y"=>0.4617}, {"x"=>0.4612, "y"=>0.4633}] | Json array of the (x,y) coordinates (in fraction of width/height), representing a line to be drawn on the topo photo |
An area is a geographic zone with problems.
Column | Type | Example | Description |
---|---|---|---|
id | INTEGER |
4 | Unique id |
name | TEXT |
Cuvier | Name of the area |
description_fr | TEXT |
Cuvier est un secteur mythique ... | Description in French |
description_en | TEXT |
Cuvier is one of the most famous areas ... | Description in English |
warning_fr | TEXT |
La peinture du circuit orange est presque effacée ... | Warning in French |
warning_en | TEXT |
The orange circuit's paint is almost faded ... | Warning in English |
tags | TEXT |
popular,beginner_friendly | Tags separated by a comma. Possible values: popular beginner_friendly family_friendly dry_fast |
south_west_lat | REAL |
48.4464022004 | GPS bounds (south west latitude) |
south_west_lon | REAL |
2.63738594916 | GPS bounds (south west longitude) |
north_east_lat | REAL |
48.4479009016 | GPS bounds (north east latitude) |
north_east_lon | REAL |
2.63972684674 | GPS bounds (north east longitude) |
level1_count | INTEGER |
4 | Number of level 1 problems |
level2_count | INTEGER |
25 | Number of level 2 problems |
level3_count | INTEGER |
48 | Number of level 3 problems |
level4_count | INTEGER |
50 | Number of level 4 problems |
level5_count | INTEGER |
129 | Number of level 5 problems |
level6_count | INTEGER |
146 | Number of level 6 problems |
level7_count | INTEGER |
120 | Number of level 7 problems |
level8_count | INTEGER |
9 | Number of level 8 problems |
problems_count | INTEGER |
531 | Number of problems |
A circuit is a collection of problems that are meant to be climbed in a given order.
Column | Type | Example | Description |
---|---|---|---|
id | INTEGER |
23 | Unique id |
color | TEXT |
blue | Possible values: yellow purple orange green blue skyblue salmon red black white |
average_grade | TEXT |
4a | Average grade of the circuit's problems |
beginner_friendly | INTEGER |
0 | 1 if it's beginner friendly (many easy/low boulders), 0 otherwise |
dangerous | INTEGER |
0 | 1 if it's dangerous (many high/exposed boulders), 0 otherwise |
south_west_lat | REAL |
48.46116370582 | GPS bounds (south west latitude) |
south_west_lon | REAL |
2.66248113233 | GPS bounds (south west longitude) |
north_east_lat | REAL |
48.46329620704 | GPS bounds (north east latitude) |
north_east_lon | REAL |
2.66375597577 | GPS bounds (north east longitude) |
In addition to the database, you will find several GeoJson files in the geojson
folder:
problems.geojson
areas.geojson
circuits.geojson
Recommended tool to view/edit geojson files: JOSM
If you have any question, we'd be happy to hear from you!
Drop us a line at hello@boolder.com