Pathum's repositories
fastfusion
Volumetric 3D Mapping in Real-Time on a CPU
plane-sweep-cuda
C++ plane sweep using CUDA
DynamicFusion
Prototype implementation of DynamicFusion
mvs
Multi-View Stereo (WIP)
CppSamples-Samples
A repository of modern C++ samples curated by the community.
kfusion
This is an implementation sketch of the KinectFusion system described by Newcombe et al.
hyperion
Old PhD code base - shape from shading, stereopsis and light source estimation.
Kinect2Sample
Kinect for Windows SDK v2 Sample Program
robust-homography
Implement the robust homography in paper "Robust homography for real-time image un-distortion".
openAR
OpenCV based Augmented Reality Program
sdf-mapping-tracking
3d mapping and camera tracking with rgbd camera in use of a signed distance function
SDF-Generator
Signed Distance Field Generator
PatchMatchStereo
Chi's implementation of BMVC'11 PatchMatch Stereo
CrossScaleStereo
Cross-Scale Cost Aggregation for Stereo Matching (CVPR 2014)
ADCensus-1
college project about this article http://liama.ia.ac.cn/zhang/Papers/2011/2011P_ICCVWS_Stereo.pdf
Kinect2_Calibration
For 2 kinects calibration
WeightedJointBilateralFilter
opencv based joint bilateral filter, guided filter for depth map refinement
markerChessboard
marker chessboard, OpenCV, C++
blockplayer
Blockplayer is a system that uses a depth sensor to acquire and track a building block model in realtime, as the user assembles and interacts with the physical model. This is the open-source project code that goes along with the IEEE TVGC 2012 (IEEE VR 2012) paper "Interactive 3D Model Acquisition and Tracking for Building Block Structures".
opencv-clahe
CLAHE (Contrast Limited Adaptive Histogram Equalization) implementation for OpenCV
KinectAutoCalibration
openCV based stereo calibration of the Kinect cameras without manually marking points