infohub
Startup Flutter Project
1. Get the Flutter SDK
Download the SDK via https://flutter.io/docs/get-started/install/macos
2. Set Flutter path
By typing
source add-flutter-path.sh
Verify the setting by
flutter doctor
Ex. check result
[✓] Flutter (Channel stable, v1.0.0, on Mac OS X 10.13.6 17G2307, locale en-TH)
[✓] Android toolchain - develop for Android devices (Android SDK 28.0.3)
[!] iOS toolchain - develop for iOS devices (Xcode 10.1)
✗ Verify that all connected devices have been paired with this computer in Xcode.
If all devices have been paired, libimobiledevice and ideviceinstaller may require updating.
To update with Brew, run:
brew update
brew uninstall --ignore-dependencies libimobiledevice
brew uninstall --ignore-dependencies usbmuxd
brew install --HEAD usbmuxd
brew unlink usbmuxd
brew link usbmuxd
brew install --HEAD libimobiledevice
brew install ideviceinstaller
[✓] Android Studio (version 3.2)
[!] VS Code (version 1.30.1)
[✓] Connected device (2 available)
3. Setup IDE
3.1 iOS (XCode) and simulator
Follow by this step https://flutter.io/docs/get-started/install/macos#install-xcode
3.2 Android
Follow by this step https://flutter.io/docs/get-started/install/macos#android-setup.
Install plugin to Android Studio, at Android Studio -> Preference -> Plugins
, search keyword dart
and flutter
in search box to install it. And then click on "Search in repositories" in No plugins found. Search in repositories