GameHost version integration in UE4 (prototype)
guerro323 opened this issue · comments
Guerro323 commented
I'm not sure if it's gonna be integrated in UE4 (since I almost don't know the engine), but since there is an excellent third-party .Net Core plugin for it, it's worth to test.
Guerro323 commented
i'm too lazy for that, but here are some progress with it:
- only one renderer (UE4 or GameHost OpenTK) can be used, which is kinda problematic (it may be because i have a rendering context not on main thread (which is gonna be soon fixed with the 'app features' feature))
- even without a renderer there is a slight crash possibility, i don't know why, and there are no crashlog (???)
so for now, i'll still continue fully using Unity (even thought I would have preferred a .net core support...).
closing this issue until there will be more progress.