Implement Rhythm engine (GameHost)
guerro323 opened this issue · comments
Guerro323 commented
Guerro323 commented
missing features:
[SIMULATION]
- combo component (i could just copy the one from the old unity version, but i personally think this version is missing a lot of features and some of them could be seperated into other components (eg: summon gauge))
[PRESENTATION (render and audio)]
- The correct sound (based on score) for pressures should be done, but I need a better way to get the input (getting it from the player component directly seems like a hack)
- The selected command state audio (normal, prefever, fever) should be implemented, this is fairly easy once the combo system will be implemented! (The state should be based on combo and score)
- The misc sounds (eg: fever!!) should be added later, it's in low priority for now.
Guerro323 commented
all of these were finished