Igor Teichman's repositories

XR-Interaction-Toolkit-Examples

This repository contains various examples to use with the XR Interaction Toolkit

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4D-Raymarching

a Unity framework to create spacial 4 dimentional games, using raymarching

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ar-simulation

AR Simulation for Unity • Right in the Editor • Minimally Invasive

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arfoundation-demos

AR Foundation demo projects

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Bibcam

Burnt-in barcode metadata camera

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ComputeMarchingCubes

[Unity] GPU-optimized marching cubes isosurface reconstruction

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DxrCrystal

Explosion animation sequence with DXR ray tracing

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emgucv

Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library.

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framework

Machine learning, computer vision, statistics and general scientific computing for .NET

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HdrpVatExample

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

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KinoAqua

Watercolor effect for Unity HDRP

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mastermind-csharp

C# implementation of Knuth's algorithm to solve MasterMind within 5 guesses

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meshroom

3D Reconstruction Software

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NuGetForUnity

A NuGet Package Manager for Unity

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OpenPano

Automatic Panorama Stitching From Scratch

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project-curator

A convenient tool to help cleaning and maintaining Unity Projects ✨

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PuppetTest

An experiment in procedural dance animation

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Self-driving-vehicle

Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

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StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

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TestCards

A simple test pattern generator.

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unity-atoms

⚛️ Tiny modular pieces utilizing the power of Scriptable Objects

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unity-geometry-grass-shader

A Geometry shader written for Unity's build-in Render Pipeline

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UnityEventReferenceViewer

Simple tool for finding UnityEvent references to behaviour methods in scene

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VectorFieldExamples

Unity VFX Graph examples with vector fields

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VfxBokeh

DoF particle sample for Unity VFX Graph

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Voxelman

Unity ECS + C# Job System example

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VRTK

*Beta* - An example of how to use the *Deprecated* VRTK.Prefabs package. This will be updated in the future to use the new Tilia packages.

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WfcMaze

WFC (Wave Function Collapse) with Unity

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