Igor Teichman's repositories
XR-Interaction-Toolkit-Examples
This repository contains various examples to use with the XR Interaction Toolkit
4D-Raymarching
a Unity framework to create spacial 4 dimentional games, using raymarching
ar-simulation
AR Simulation for Unity • Right in the Editor • Minimally Invasive
arfoundation-demos
AR Foundation demo projects
Bibcam
Burnt-in barcode metadata camera
ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
DxrCrystal
Explosion animation sequence with DXR ray tracing
emgucv
Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library.
framework
Machine learning, computer vision, statistics and general scientific computing for .NET
HdrpVatExample
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
KinoAqua
Watercolor effect for Unity HDRP
mastermind-csharp
C# implementation of Knuth's algorithm to solve MasterMind within 5 guesses
meshroom
3D Reconstruction Software
NuGetForUnity
A NuGet Package Manager for Unity
OpenPano
Automatic Panorama Stitching From Scratch
project-curator
A convenient tool to help cleaning and maintaining Unity Projects ✨
PuppetTest
An experiment in procedural dance animation
Self-driving-vehicle
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
TestCards
A simple test pattern generator.
unity-atoms
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
unity-geometry-grass-shader
A Geometry shader written for Unity's build-in Render Pipeline
UnityEventReferenceViewer
Simple tool for finding UnityEvent references to behaviour methods in scene
VectorFieldExamples
Unity VFX Graph examples with vector fields
VfxBokeh
DoF particle sample for Unity VFX Graph
Voxelman
Unity ECS + C# Job System example
VRTK
*Beta* - An example of how to use the *Deprecated* VRTK.Prefabs package. This will be updated in the future to use the new Tilia packages.
WfcMaze
WFC (Wave Function Collapse) with Unity