Pankaj Gupta (pankajkgupta)

pankajkgupta

Geek Repo

Company:University of British Columbia

Location:Vancouver

Home Page:https://pankajkgupta.github.io/

Twitter:@pguptasays

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Pankaj Gupta's repositories

Cloud-Game

Cloud Game is an augmented reality game that uses Computer Vision along with some mechanism for interaction for having 3D interaction in augmented scene. In this report I present a 3D game involving human body, its pose and gesture recognition, a basic skeleton representation of human body to assist pose and gesture recognition and to represent it as a player while interacting with the augmented 3D scene. The game is a single player 3D game where in the player have to first pose and follow certain body gesture in a sequence to obtain a weapon (a sword in this case) in his/her hand and then use this weapon to burst/break the objects (a beach ball in this case) flying past in the augmented scene (in right to left direction with respect to actual player) to earn rewards. Un-burst objects crossing off the view will again be spawned at their starting position and will again fly right to left direction holding lesser reward. Objects follow random directions in the 3D space and hence player would have to move in 3D space to burst the object after which the object would disappear from the scene.

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OpenGL-Painter

OpenGL-Painter is a Augmented Reality game. It is a real-time vision system that uses camera and Wii Remote (referred as Wiimote henceforth) as input to a game-play. Assignment mandates use of a camera and an inertial input device (like Wiimote). Instead of using an existing game (and plugging-in the inputs from my vision system) I preferred writing my own game because I wanted to handle the interaction in game-play. Vision system takes live stream from camera, orientation and button click from Wiimote. Camera live stream is handled using Opensource OpenCV library to detect a human face using Haar classifier cascade features and the live stream forms the background of the game screen. Orientation and button click input from Wiimote is handled using Opensource WiiYourself! Library and represents orientation of a play-tool ( a cannon in the game) and fire event of the cannon respectively. The game is a two player 3D game ( 2D was minimum required as per assignment requirements) with one player(A) using Wiimote to fire cannon on the face of other player(B). So the game represents “Fire and Dodge” behavior. Player A is supposed to fire the cannon on face of player B and aim of player B is to avoid the cannon falling on his/her face. 3D perspective of the game view changes according to the head position of player B and a red flash appears when the cannon fire hits the face.

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pankajkgupta.github.io

Github Pages template for academic personal websites, forked from mmistakes/minimal-mistakes

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Real_Time_Head_Pose_Estimation_from_Consumer_Depth_Cameras_Client_Server

Modification of code at http://www.vision.ee.ethz.ch/~gfanelli/head_pose/head_forest.html#code to make it Client Server based. Aim is to let multiple Kinects send their data to one server and let server calibrate the feature

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road-sign-detection

A program to detect road signs in images using opencv

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CaImAn

Computational toolbox for large scale Calcium Imaging Analysis, including movie handling, motion correction, source extraction, spike deconvolution and result visualization.

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flask-video-streaming

Supporting code for my article on video streaming with Flask.

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kinect_skeleton_dump

Read skeleton information from KinectV2 live stream and dump into csv file along with relative timestamp

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kinetics-i3d

Convolutional neural network model for video classification trained on the Kinetics dataset.

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milq

Useful code of Manuel Ignacio López Quintero

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models

Models built with TensorFlow

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pycapture_multivideo

Record multiple ptgrey firewire cameras using PyCapture python library. Send sync trigger on parallel port.

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pykinect_record

Record kinect data using PyKinect

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RFID_Reader

Simple RFID tag reader code that runs in a loop and appends in a tag file

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serving

A flexible, high-performance serving system for machine learning models

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tensorflow

Computation using data flow graphs for scalable machine learning

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tf-pose-estimation

Deep Pose Estimation implemented using Tensorflow with Custom Architecture for fast inference.

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ubc_neuro_faculty_database

UBC Neuroscience faculty databse

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videofig

Lightweight image sequence visualization utility based on matplotlib

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VideoPlayer

Python/OpenCV based Video Player with keyboard and mouse controls. Useful for Research purposes when one wishes to monitor the video frame by frame.

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