pandygui's repositories

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AliOS-Things

AliOS Things released by Alibaba is an open-source implementation of operating system (OS) for Internet of Things (IoT).

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avdecc

A set of open source libraries for controlling AVB entities using the AVDECC (IEEE 1722.1) protocol compliant to Avnu Milan Specifications

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fswebcam

A neat and simple webcam app

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gbox

🎨 A multi-platform graphic library

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gitbook

📝 Modern documentation format and toolchain using Git and Markdown

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gitbook_repo

pandy's gitbook repository

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glPortal

:video_game: Open Source teleportation based first person puzzle-platformer

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GUIslice

GUIslice drag & drop embedded GUI in C for touchscreen TFT on Arduino, Raspberry Pi, ARM, ESP8266 / ESP32 / M5stack using Adafruit-GFX / SDL / TFT_eSPI

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HokoBlur

an easy-to-use blur library for Android, support efficient dynamic blur tasks.

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igb_avb

Intel IGB driver

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imgui-mix-sdl2

A example of mixing ImGui and SDL2

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imgui_club

Nice things to use along dear imgui

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iotkit-embedded

Alibaba Cloud's IoT Connectivity Devkit Running on Embedded Devices

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lede

Lean's OpenWrt source

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libSDL2pp

C++11 bindings/wrapper for SDL2

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LuckyEcgDemo

基于opengl绘制的蓝牙心电图表(ECG),包含洛伦兹散点图、心电图(实时、静止)

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milton

An infinite-canvas paint program

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opengl

android OpenGL examples

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opengles4android

OpenGLES 3.0从零开始,绘制点、线、三角形、立方体,相机实时预览等等实践学习

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pc_simulator_sdl_eclipse

PC simulator project for LittlevGL embedded GUI Library

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RadixEngine

A free and open game engine.

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sdl-gpu

A library for high-performance, modern 2D graphics with SDL written in C.

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SDL_GameControllerDB

A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality

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SDLProgramming

Example For SDL 2.0 Cross Platform Programming

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theoraplayer

A multi-threaded C++ library that plays video files supporting multiple codecs across platforms. Easy to use, fast, responsive, abstract interface and minimal dependencies, you'll soon be wondering how you lived without it! ;) Audio and Video interfaces are completely abstracted so the library can be used anywhere, regardless of what you use to display video frames and play audio samples (eg. OpenGL / OpenAL, Direct3D / DirectSound?, SDL / SDL_mixer, X11 / alsa ...) The library can pre-cache video frames and decoded audio samples for maximum efficiency and smooth playback, even on single-cpu systems. Currently, the library supports Theora on Windows, Mac, iOS, Linux, Android, WinRT and Windows Phone. H.264 is supported on Mac and iOS.

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