Pancake llc's repositories
foundation
Game Mobile Foundation (Android + iOS) Using Unity3D
notification
Schedule local notification for Unity
play-asset-delivery-addressable
support play asset delivery using addressable
built-in-shader
built-in shader Unity
ben-demystifier
Output the modern C# 7.0+ features in stack traces that looks like the C# source code that generated them rather than IL formatted.
Facebook SDK for Unity3D
graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
needle-console
⚡ Improved Unity Console adding better log and stacktrace readability, log filtering, log hyperlinks and more
selective-profiling
Selectively deep profile single methods in Unity's Profiler 🔬
system-componentmodel-annotations
Provides attributes that are used to define metadata for objects used as data sources.
system-threading-channels
The System.Threading.Channels library provides types for passing data asynchronously between producers and consumers.
microsoft-bcl-async-interfaces
Provides the IAsyncEnumerable<T> and IAsyncDisposable interfaces and helper types for .NET Standard 2.0. This package is not required starting with .NET Standard 2.1 and .NET Core 3.0.
microsoft-bcl-time-provider
Microsoft.Bcl.TimeProvider provides time abstraction support for apps targeting .NET 7 and earlier, as well as those intended for the .NET Framework. For apps targeting .NET 8 and newer versions, referencing this package is unnecessary, as the types it contains are already included in the .NET 8 and higher platform versions.
R3
https://github.com/Cysharp/R3
reflection-metadata
This package provides a low-level .NET (ECMA-335) metadata reader and writer. It's geared for performance and is the ideal choice for building higher-level libraries that intend to provide their own object model, such as compilers
system-immutable
This package provides collections that are thread safe and guaranteed to never change their contents, also known as immutable collections
system-unsafe
Provides the System.Runtime.CompilerServices.Unsafe class, which provides generic, low-level functionality for manipulating pointers. for Unity3D
VitalRouter
The source-generator powered zero-allocation in-memory message passing library for Unity and .NET.