An evolution simulation in .Net
For the base simulation a TileMap is generated which seperates the tilemap into land and water. Land is fertile and grass/food can grow, which grow speed is dependent in its neighboring tiles.
On this world live creatues, which taught themselves to move, eat and reproduce.
This project uses XNA 4.0 Refresh.
In addition some libraries are referenced using NuGet.
Main development is done using Visual Studio 2015, other platforms might work but are unsupported and not tested.
Issue tracking and work distribution is done using waffle.io