pKrime / Expy-Kit

Blending different Character Rigs together

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Expy Kit

blender addon

switch between different types of Character Rig

Alt text

  • Convert Rigify armatures to a single hierarchy for game engines
  • Extract rigify metarig from rigged character
  • Restore Rigify .L/.R naming on skeletons reimported from Unreal Engine
  • Convert Bone Names to export Rigify/Unreal characters to Mixamo
  • Connect child bones
  • Enable/Disable/Remove all constraints
  • Constrain bones to another armature
  • Set playback range from action start/end

How to use

Click the Code button and choose Download Zip, then install via the blender Add-ons preferences.

Or git-clone to your Scripts/addons path if u're a gangsta

Once enabled, the script will add the following entries to the pose menu (mouse right click in pose mode)

  • Binding

    • Bind to Active Armature
    • Enable/disable constraints
    • Select Constrained Controls
  • Conversion

    • Rigify Game Friendly
    • Revert dots in Names
    • Convert Bone Names
    • Extract Metarig
    • Create Scale Offset
  • Animation

    • Action Range to Scene
    • Bake Constrained Actions
    • Rename Actions from .fbx data
    • Hips to Root Motion
    • Select Animated Controls

About

Blending different Character Rigs together


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